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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Assert.h"
#include "dawn_wire/client/Client.h"
#include "dawn_wire/client/Device.h"
#include <limits>
namespace dawn_wire { namespace client {
bool Client::DoDeviceUncapturedErrorCallback(WGPUErrorType errorType, const char* message) {
switch (errorType) {
case WGPUErrorType_NoError:
case WGPUErrorType_Validation:
case WGPUErrorType_OutOfMemory:
case WGPUErrorType_Unknown:
case WGPUErrorType_DeviceLost:
break;
default:
return false;
}
mDevice->HandleError(errorType, message);
return true;
}
bool Client::DoDeviceLostCallback(char const* message) {
mDevice->HandleDeviceLost(message);
return true;
}
bool Client::DoDevicePopErrorScopeCallback(uint64_t requestSerial,
WGPUErrorType errorType,
const char* message) {
return mDevice->PopErrorScope(requestSerial, errorType, message);
}
bool Client::DoBufferMapReadAsyncCallback(Buffer* buffer,
uint32_t requestSerial,
uint32_t status,
uint64_t initialDataInfoLength,
const uint8_t* initialDataInfo) {
// The buffer might have been deleted or recreated so this isn't an error.
if (buffer == nullptr) {
return true;
}
// The requests can have been deleted via an Unmap so this isn't an error.
auto requestIt = buffer->requests.find(requestSerial);
if (requestIt == buffer->requests.end()) {
return true;
}
auto request = std::move(requestIt->second);
// Delete the request before calling the callback otherwise the callback could be fired a
// second time. If, for example, buffer.Unmap() is called inside the callback.
buffer->requests.erase(requestIt);
const void* mappedData = nullptr;
size_t mappedDataLength = 0;
auto GetMappedData = [&]() -> bool {
// It is an error for the server to call the read callback when we asked for a map write
if (request.writeHandle) {
return false;
}
if (status == WGPUBufferMapAsyncStatus_Success) {
if (buffer->readHandle || buffer->writeHandle) {
// Buffer is already mapped.
return false;
}
if (initialDataInfoLength > std::numeric_limits<size_t>::max()) {
// This is the size of data deserialized from the command stream, which must be
// CPU-addressable.
return false;
}
ASSERT(request.readHandle != nullptr);
// The server serializes metadata to initialize the contents of the ReadHandle.
// Deserialize the message and return a pointer and size of the mapped data for
// reading.
if (!request.readHandle->DeserializeInitialData(
initialDataInfo, static_cast<size_t>(initialDataInfoLength), &mappedData,
&mappedDataLength)) {
// Deserialization shouldn't fail. This is a fatal error.
return false;
}
ASSERT(mappedData != nullptr);
// The MapRead request was successful. The buffer now owns the ReadHandle until
// Unmap().
buffer->readHandle = std::move(request.readHandle);
}
return true;
};
if (!GetMappedData()) {
// Dawn promises that all callbacks are called in finite time. Even if a fatal error
// occurs, the callback is called.
request.readCallback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, request.userdata);
return false;
} else {
request.readCallback(static_cast<WGPUBufferMapAsyncStatus>(status), mappedData,
static_cast<uint64_t>(mappedDataLength), request.userdata);
return true;
}
}
bool Client::DoBufferMapWriteAsyncCallback(Buffer* buffer,
uint32_t requestSerial,
uint32_t status) {
// The buffer might have been deleted or recreated so this isn't an error.
if (buffer == nullptr) {
return true;
}
// The requests can have been deleted via an Unmap so this isn't an error.
auto requestIt = buffer->requests.find(requestSerial);
if (requestIt == buffer->requests.end()) {
return true;
}
auto request = std::move(requestIt->second);
// Delete the request before calling the callback otherwise the callback could be fired a
// second time. If, for example, buffer.Unmap() is called inside the callback.
buffer->requests.erase(requestIt);
void* mappedData = nullptr;
size_t mappedDataLength = 0;
auto GetMappedData = [&]() -> bool {
// It is an error for the server to call the write callback when we asked for a map read
if (request.readHandle) {
return false;
}
if (status == WGPUBufferMapAsyncStatus_Success) {
if (buffer->readHandle || buffer->writeHandle) {
// Buffer is already mapped.
return false;
}
ASSERT(request.writeHandle != nullptr);
// Open the WriteHandle. This returns a pointer and size of mapped memory.
// On failure, |mappedData| may be null.
std::tie(mappedData, mappedDataLength) = request.writeHandle->Open();
if (mappedData == nullptr) {
return false;
}
// The MapWrite request was successful. The buffer now owns the WriteHandle until
// Unmap().
buffer->writeHandle = std::move(request.writeHandle);
}
return true;
};
if (!GetMappedData()) {
// Dawn promises that all callbacks are called in finite time. Even if a fatal error
// occurs, the callback is called.
request.writeCallback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0,
request.userdata);
return false;
} else {
request.writeCallback(static_cast<WGPUBufferMapAsyncStatus>(status), mappedData,
static_cast<uint64_t>(mappedDataLength), request.userdata);
return true;
}
}
bool Client::DoFenceUpdateCompletedValue(Fence* fence, uint64_t value) {
// The fence might have been deleted or recreated so this isn't an error.
if (fence == nullptr) {
return true;
}
fence->completedValue = value;
fence->CheckPassedFences();
return true;
}
}} // namespace dawn_wire::client