blob: d12d48fc6f8c687f91c85280fe897f660c26e914 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_0dff6c() {
float res = arg_0.Sample(arg_1, (1.0f).xx, int2((1).xx)).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_0dff6c()));
return;
}