blob: 46fc8c155f834ed2f588fd52532839e4c545c291 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSample_17e988() {
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1));
return res;
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void fragment_main() {
prevent_dce.inner = textureSample_17e988();
}
void main() {
fragment_main();
return;
}