blob: aa8906e3c4b6d5cef6607979bc87aa7c02867ca4 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_d6b281() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_d6b281()));
return;
}