blob: 24de814efcdd227abb382abc88baf2c75fb40f84 [file] [log] [blame]
TextureCube<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_53b9f7() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, 1.0f);
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_53b9f7()));
return;
}