| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| int tint_first_trailing_bit(int v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| int firstTrailingBit_3a2acc() { |
| int arg_0 = 1; |
| int res = tint_first_trailing_bit(arg_0); |
| return res; |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| int inner; |
| } prevent_dce; |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| void fragment_main() { |
| prevent_dce.inner = firstTrailingBit_3a2acc(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| int tint_first_trailing_bit(int v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| int firstTrailingBit_3a2acc() { |
| int arg_0 = 1; |
| int res = tint_first_trailing_bit(arg_0); |
| return res; |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| int inner; |
| } prevent_dce; |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| void compute_main() { |
| prevent_dce.inner = firstTrailingBit_3a2acc(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| #version 310 es |
| |
| int tint_first_trailing_bit(int v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| layout(location = 0) flat out int prevent_dce_1; |
| int firstTrailingBit_3a2acc() { |
| int arg_0 = 1; |
| int res = tint_first_trailing_bit(arg_0); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = firstTrailingBit_3a2acc(); |
| return tint_symbol; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |