blob: 152cd3c248edca17a2df0148dd03bcfb4cfc3a77 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int2* prevent_dce;
};
struct VertexOutput {
float4 pos;
int2 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int2 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int2 insertBits_fe6ba6() {
int2 arg_0 = int2(1);
int2 arg_1 = int2(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
int2 const v = arg_0;
int2 const v_1 = arg_1;
uint const v_2 = arg_3;
uint const v_3 = min(arg_2, 32u);
int2 res = insert_bits(v, v_1, v_3, min(v_2, (32u - v_3)));
return res;
}
fragment void fragment_main(device int2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = insertBits_fe6ba6();
}
kernel void compute_main(device int2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = insertBits_fe6ba6();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = insertBits_fe6ba6();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v_4 = vertex_main_inner();
return vertex_main_outputs{.VertexOutput_pos=v_4.pos, .VertexOutput_prevent_dce=v_4.prevent_dce};
}