| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device int2* prevent_dce; |
| }; |
| struct VertexOutput { |
| float4 pos; |
| int2 prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| int2 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| int2 insertBits_fe6ba6() { |
| int2 arg_0 = int2(1); |
| int2 arg_1 = int2(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| int2 const v = arg_0; |
| int2 const v_1 = arg_1; |
| uint const v_2 = arg_3; |
| uint const v_3 = min(arg_2, 32u); |
| int2 res = insert_bits(v, v_1, v_3, min(v_2, (32u - v_3))); |
| return res; |
| } |
| fragment void fragment_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = insertBits_fe6ba6(); |
| } |
| kernel void compute_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = insertBits_fe6ba6(); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = insertBits_fe6ba6(); |
| return out; |
| } |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_4 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_4.pos, .VertexOutput_prevent_dce=v_4.prevent_dce}; |
| } |