blob: 2f48232e3f6aef93ac272c4431a00c2c39dfea3c [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_43025d() -> vec4<f32> {
var arg_2 = vec3<f32>(1.0f);
var arg_3 = 1i;
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
return res;
}
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@fragment
fn fragment_main() {
prevent_dce = textureGather_43025d();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureGather_43025d();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<f32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureGather_43025d();
return out;
}