blob: f2f6ac78b5c75ee1ee44bb5f3b957a9820a748bc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_195d1b(texture3d<float, access::read_write> tint_symbol) {
uint3 arg_1 = uint3(1u);
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint3(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture3d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_195d1b(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_195d1b(tint_symbol_2);
return;
}