blob: ae89c2d11dc9423ee43c30bfe49cf6073aa7ebbf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_df0c51(texture3d<int, access::read_write> tint_symbol) {
uint3 arg_1 = uint3(1u);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint3(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture3d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_df0c51(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_df0c51(tint_symbol_2);
return;
}