commit | 8268dc3e438533ccc91df7d0f799b9bc98ac2dbc | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jan 15 17:36:39 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jan 15 17:36:39 2021 +0000 |
tree | 453fc36542f49be0c937c54f47935cd4c318b8e3 | |
parent | be28fe6d9988949587f75e045ee1ea7c59cb942f [diff] |
StorageTextureTests: Use textureNumLayers() Instead of hardcoding the number of array layers Bug: tint:140 Bug: tint:437 Change-Id: Ic9ea6a0e2853d8dbc29a840deff0e6938ff5e4d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37849 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.