blob: be4d660dd585219f863d8bdf93344b4d754cbaf7 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_3d<rg32uint, read_write>;
fn textureLoad_4ccf9a() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec3<u32>(1u));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_4ccf9a();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_4ccf9a();
}