blob: fb0385f1935d3dd105e5d9fed348d6cd1c3ac234 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct GammaTransferParams {
/* 0x0000 */ float G;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ uint padding;
};
struct ExternalTextureParams_tint_packed_vec3 {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad_1;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ GammaTransferParams gammaDecodeParams;
/* 0x0060 */ GammaTransferParams gammaEncodeParams;
/* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix;
/* 0x00b0 */ float3x2 sampleTransform;
/* 0x00c8 */ float3x2 loadTransform;
/* 0x00e0 */ float2 samplePlane0RectMin;
/* 0x00e8 */ float2 samplePlane0RectMax;
/* 0x00f0 */ float2 samplePlane1RectMin;
/* 0x00f8 */ float2 samplePlane1RectMax;
/* 0x0100 */ uint2 visibleSize;
/* 0x0108 */ float2 plane1CoordFactor;
};
float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(float3(in[0].elements), float3(in[1].elements), float3(in[2].elements));
return result;
}
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 visibleSize;
float2 plane1CoordFactor;
};
ExternalTextureParams tint_unpack_vec3_in_composite_1(ExternalTextureParams_tint_packed_vec3 in) {
ExternalTextureParams result = {};
result.numPlanes = in.numPlanes;
result.doYuvToRgbConversionOnly = in.doYuvToRgbConversionOnly;
result.yuvToRgbConversionMatrix = in.yuvToRgbConversionMatrix;
result.gammaDecodeParams = in.gammaDecodeParams;
result.gammaEncodeParams = in.gammaEncodeParams;
result.gamutConversionMatrix = tint_unpack_vec3_in_composite(in.gamutConversionMatrix);
result.sampleTransform = in.sampleTransform;
result.loadTransform = in.loadTransform;
result.samplePlane0RectMin = in.samplePlane0RectMin;
result.samplePlane0RectMax = in.samplePlane0RectMax;
result.samplePlane1RectMin = in.samplePlane1RectMin;
result.samplePlane1RectMax = in.samplePlane1RectMax;
result.visibleSize = in.visibleSize;
result.plane1CoordFactor = in.plane1CoordFactor;
return result;
}
uint2 tint_ftou(float2 v) {
return select(uint2(4294967295u), select(uint2(v), uint2(0u), (v < float2(0.0f))), (v <= float2(4294967040.0f)));
}
float3 gammaCorrection(float3 v, GammaTransferParams params) {
bool3 const cond = (fabs(v) < float3(params.D));
float3 const t = (sign(v) * ((params.C * fabs(v)) + params.F));
float3 const f = (sign(v) * (powr(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E));
return select(f, t, cond);
}
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
uint2 const clampedCoords = min(uint2(coord), params.visibleSize);
uint2 const plane0_clamped = tint_ftou(rint((params.loadTransform * float3(float2(clampedCoords), 1.0f))));
float4 color = 0.0f;
if ((params.numPlanes == 1u)) {
color = plane0.read(uint2(plane0_clamped), 0).rgba;
} else {
uint2 const plane1_clamped = tint_ftou((float2(plane0_clamped) * params.plane1CoordFactor));
color = float4((float4(plane0.read(uint2(plane0_clamped), 0)[0], plane1.read(uint2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = float4(gammaCorrection(color.rgb, params.gammaDecodeParams), color[3]);
color = float4((params.gamutConversionMatrix * color.rgb), color[3]);
color = float4(gammaCorrection(color.rgb, params.gammaEncodeParams), color[3]);
}
return color;
}
float4 textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_3) {
float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(1), tint_unpack_vec3_in_composite_1(*(tint_symbol_3)));
return res;
}
fragment void fragment_main(device float4* tint_symbol_4 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], texture2d<float, access::sample> tint_symbol_6 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_7 [[buffer(2)]]) {
*(tint_symbol_4) = textureLoad_8acf41(tint_symbol_5, tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(device float4* tint_symbol_8 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_11 [[buffer(2)]]) {
*(tint_symbol_8) = textureLoad_8acf41(tint_symbol_9, tint_symbol_10, tint_symbol_11);
return;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct tint_symbol {
float4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner(texture2d<float, access::sample> tint_symbol_12, texture2d<float, access::sample> tint_symbol_13, const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_14) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_8acf41(tint_symbol_12, tint_symbol_13, tint_symbol_14);
return out;
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_15 [[texture(0)]], texture2d<float, access::sample> tint_symbol_16 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_17 [[buffer(2)]]) {
VertexOutput const inner_result = vertex_main_inner(tint_symbol_15, tint_symbol_16, tint_symbol_17);
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}