blob: b4a1df6fe0cb2353f93aa66a73b14d9f69cf034f [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, read_write>;
fn textureLoad_b25644() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i), 1u);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_b25644();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_b25644();
}