#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
texture2d<float, access::sample> t; | |
sampler s; | |
}; | |
fragment void tint_symbol(texture2d<float, access::sample> t [[texture(0)]], sampler s [[sampler(0)]]) { | |
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.t=t, .s=s}; | |
float4 res = tint_module_vars.t.gather(tint_module_vars.s, float2(0.0f), int2(0), component::z); | |
} |