blob: 541694fa70c8fb8c766981d9f357d2d8d0f4a3a1 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherGreen(s, (0.0f).xx);
}