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1ddb39c14b3aff8d9099e75bebb1ed3efa75a46b
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test
/
tint
/
expressions
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splat
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immediate
/
f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
void
f
()
{
f16vec2 v2
=
f16vec2
(
1.0hf
);
f16vec3 v3
=
f16vec3
(
1.0hf
);
f16vec4 v4
=
f16vec4
(
1.0hf
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}