| SKIP: INVALID |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| |
| static float4 x_GLF_color = (0.0f).xxxx; |
| cbuffer cbuffer_x_5 : register(b1) { |
| uint4 x_5[2]; |
| }; |
| cbuffer cbuffer_x_7 : register(b2) { |
| uint4 x_7[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0) { |
| uint4 x_10[2]; |
| }; |
| void main_1() { |
| int i = int(0); |
| float x_38 = asfloat(x_5[0u].x); |
| x_GLF_color = float4(x_38, x_38, x_38, x_38); |
| float x_41 = asfloat(x_7[0u].x); |
| float x_43 = asfloat(x_5[0u].x); |
| if ((x_41 > x_43)) { |
| { |
| while(true) { |
| float x_53 = asfloat(x_5[1u].x); |
| x_GLF_color = float4(x_53, x_53, x_53, x_53); |
| { |
| if (false) { break; } |
| } |
| continue; |
| } |
| } |
| } else { |
| { |
| while(true) { |
| { |
| while(true) { |
| if (true) { |
| } else { |
| break; |
| } |
| int x_13 = asint(x_10[1u].x); |
| i = x_13; |
| { |
| while(true) { |
| int x_14 = i; |
| int x_15 = asint(x_10[0u].x); |
| if ((x_14 < x_15)) { |
| } else { |
| break; |
| } |
| float x_73 = asfloat(x_5[1u].x); |
| float x_75 = asfloat(x_5[0u].x); |
| float x_77 = asfloat(x_5[0u].x); |
| float x_79 = asfloat(x_5[1u].x); |
| x_GLF_color = float4(x_73, x_75, x_77, x_79); |
| { |
| int x_16 = i; |
| i = (x_16 + int(1)); |
| } |
| continue; |
| } |
| } |
| break; |
| } |
| } |
| { |
| float x_82 = asfloat(x_7[0u].x); |
| float x_84 = asfloat(x_5[0u].x); |
| if (!((x_82 > x_84))) { break; } |
| } |
| continue; |
| } |
| } |
| } |
| } |
| |
| main_out main_inner() { |
| main_1(); |
| main_out v = {x_GLF_color}; |
| return v; |
| } |
| |
| main_outputs main() { |
| main_out v_1 = main_inner(); |
| main_outputs v_2 = {v_1.x_GLF_color_1}; |
| return v_2; |
| } |
| |
| DXC validation failure: |
| error: validation errors |
| hlsl.hlsl:88: error: Loop must have break. |
| Validation failed. |
| |
| |
| |
| tint executable returned error: exit status 1 |