| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn x_51() { |
| discard; |
| } |
| |
| fn main_1() { |
| loop { |
| var x_31 : bool; |
| var x_30_phi : bool; |
| x_30_phi = false; |
| loop { |
| var x_31_phi : bool; |
| let x_30 : bool = x_30_phi; |
| loop { |
| var x_52 : vec4<f32>; |
| var x_54 : vec4<f32>; |
| var x_55_phi : vec4<f32>; |
| let x_36 : f32 = x_5.injectionSwitch.y; |
| x_31_phi = x_30; |
| if ((x_36 > 0.0)) { |
| } else { |
| break; |
| } |
| loop { |
| let x_46 : f32 = x_5.injectionSwitch.x; |
| if ((x_46 > 0.0)) { |
| x_51(); |
| } |
| x_54 = (vec4<f32>(1.0, 0.0, 0.0, 1.0) + vec4<f32>(x_46, x_46, x_46, x_46)); |
| x_55_phi = x_54; |
| break; |
| } |
| let x_55 : vec4<f32> = x_55_phi; |
| x_GLF_color = x_55; |
| x_31_phi = true; |
| break; |
| } |
| x_31 = x_31_phi; |
| if (x_31) { |
| break; |
| } else { |
| continue; |
| } |
| |
| continuing { |
| x_30_phi = x_31; |
| } |
| } |
| if (x_31) { |
| break; |
| } |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |