blob: 096b65a944ce645a52d0449ce5166217bf4a6971 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_vec2_f32 {
vec2 fract;
ivec2 exp;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec2 runtime_in = vec2(1.25f, 3.75f);
frexp_result_vec2_f32 res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
res = frexp(runtime_in);
res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2));
vec2 tint_symbol_1 = res.fract;
ivec2 tint_symbol_2 = res.exp;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'frexp' : no matching overloaded function found
ERROR: 0:12: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of int exp}'
ERROR: 0:12: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1