| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct frexp_result_vec2_f32 { |
| vec2 fract; |
| ivec2 exp; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec2 runtime_in = vec2(1.25f, 3.75f); |
| frexp_result_vec2_f32 res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2)); |
| res = frexp(runtime_in); |
| res = frexp_result_vec2_f32(vec2(0.625f, 0.9375f), ivec2(1, 2)); |
| vec2 tint_symbol_1 = res.fract; |
| ivec2 tint_symbol_2 = res.exp; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'frexp' : no matching overloaded function found |
| ERROR: 0:12: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of int exp}' |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |