| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct FragOutput { |
| vec4 color; |
| vec4 blend; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct FragInput { |
| vec4 a; |
| vec4 b; |
| }; |
| |
| FragOutput main(FragInput tint_symbol) { |
| FragOutput tint_symbol_1 = FragOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol_1.color = tint_symbol.a; |
| tint_symbol_1.blend = tint_symbol.b; |
| return tint_symbol_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |