blob: e6a46ba8a39f0bbd49a402ac33d5a2577d7b69ab [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct FragOutput {
vec4 color;
vec4 blend;
};
precision highp float;
precision highp int;
struct FragInput {
vec4 a;
vec4 b;
};
FragOutput main(FragInput tint_symbol) {
FragOutput tint_symbol_1 = FragOutput(vec4(0.0f), vec4(0.0f));
tint_symbol_1.color = tint_symbol.a;
tint_symbol_1.blend = tint_symbol.b;
return tint_symbol_1;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1