blob: 3f0d5bce347ce172406ef0bb7efd990be4c48989 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct Communicators {
float alice;
vec4 bob;
};
struct main_out {
vec4 x_2_1;
float x_3_1;
vec4 x_3_2;
};
Communicators x_1 = Communicators(0.0f, vec4(0.0f));
Communicators x_3 = Communicators(0.0f, vec4(0.0f));
vec4 x_2 = vec4(0.0f);
void main_1() {
}
main_out main(float x_1_param, vec4 x_1_param_1) {
x_1.alice = x_1_param;
x_1.bob = x_1_param_1;
main_1();
return main_out(x_2, x_3.alice, x_3.bob);
}
error: Error parsing GLSL shader:
ERROR: 0:19: 'main' : function cannot take any parameter(s)
ERROR: 0:19: 'structure' : entry point cannot return a value
ERROR: 0:19: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1