blob: 99d394e06f8e03b85a552fa82a8ad771d7d66871 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
void main_1() {
bool GLF_live12c5 = false;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
{
while(true) {
if ((x_5.injectionSwitch.y < 0.0f)) {
GLF_live12c5 = false;
if (GLF_live12c5) {
{
if (true) { break; }
}
continue;
} else {
{
if (true) { break; }
}
continue;
}
}
break;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1