blob: 14e2975ea0d67c66718a8c2ce1708dd10645b08d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[5];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_6;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 v = vec4(0.0f);
int i = 0;
int x_40 = x_6.x_GLF_uniform_int_values[1].el;
int x_43 = x_6.x_GLF_uniform_int_values[2].el;
int x_46 = x_6.x_GLF_uniform_int_values[3].el;
int x_49 = x_6.x_GLF_uniform_int_values[0].el;
float v_1 = float(x_40);
float v_2 = float(x_43);
float v_3 = float(x_46);
v = vec4(v_1, v_2, v_3, float(x_49));
int x_53 = x_6.x_GLF_uniform_int_values[4].el;
i = x_53;
{
while(true) {
int x_58 = i;
int x_60 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_58 < x_60)) {
} else {
break;
}
vec4 x_63 = v;
vec4 x_64 = v;
vec4 x_65 = v;
vec4 x_66 = v;
int x_88 = i;
float x_92 = x_9.x_GLF_uniform_float_values[0].el;
vec4 v_4 = vec4(x_63[0u], x_63[1u], x_63[2u], x_63[3u]);
vec4 v_5 = vec4(x_64[0u], x_64[1u], x_64[2u], x_64[3u]);
vec4 v_6 = vec4(x_65[0u], x_65[1u], x_65[2u], x_65[3u]);
if ((mat4(v_4, v_5, v_6, vec4(x_66[0u], x_66[1u], x_66[2u], x_66[3u]))[0u][x_88] > x_92)) {
int x_96 = i;
vec4 x_97 = v;
float x_99 = x_9.x_GLF_uniform_float_values[1].el;
float x_102 = x_9.x_GLF_uniform_float_values[0].el;
int x_106 = x_6.x_GLF_uniform_int_values[1].el;
vec4 v_7 = vec4(x_99, x_99, x_99, x_99);
v[x_96] = clamp(x_97, v_7, vec4(x_102, x_102, x_102, x_102))[x_106];
}
{
int x_109 = i;
i = (x_109 + 1);
}
continue;
}
}
vec4 x_111 = v;
int x_113 = x_6.x_GLF_uniform_int_values[1].el;
float x_114 = float(x_113);
if (all((x_111 == vec4(x_114, x_114, x_114, x_114)))) {
int x_122 = x_6.x_GLF_uniform_int_values[1].el;
int x_125 = x_6.x_GLF_uniform_int_values[4].el;
int x_128 = x_6.x_GLF_uniform_int_values[4].el;
int x_131 = x_6.x_GLF_uniform_int_values[1].el;
float v_8 = float(x_122);
float v_9 = float(x_125);
float v_10 = float(x_128);
x_GLF_color = vec4(v_8, v_9, v_10, float(x_131));
} else {
int x_135 = x_6.x_GLF_uniform_int_values[4].el;
float x_136 = float(x_135);
x_GLF_color = vec4(x_136, x_136, x_136, x_136);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1