| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| int x_27 = x_6.x_GLF_uniform_int_values[1].el; |
| a = x_27; |
| int x_29 = x_6.x_GLF_uniform_int_values[3].el; |
| i = -(x_29); |
| { |
| while(true) { |
| int x_35 = i; |
| int x_36 = (x_35 + 1); |
| i = x_36; |
| int x_39 = x_6.x_GLF_uniform_int_values[2].el; |
| if ((bitfieldReverse(x_36) <= x_39)) { |
| } else { |
| break; |
| } |
| int x_42 = a; |
| a = (x_42 + 1); |
| { |
| } |
| continue; |
| } |
| } |
| int x_44 = a; |
| int x_46 = x_6.x_GLF_uniform_int_values[0].el; |
| if ((x_44 == x_46)) { |
| int x_52 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_55 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_58 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_61 = x_6.x_GLF_uniform_int_values[2].el; |
| float v = float(x_52); |
| float v_1 = float(x_55); |
| float v_2 = float(x_58); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_61)); |
| } else { |
| int x_65 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_66 = float(x_65); |
| x_GLF_color = vec4(x_66, x_66, x_66, x_66); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |