| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| vec4 v = vec4(0.0f); |
| mat3x4 m = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| mat4 indexable = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| int x_44 = x_6.x_GLF_uniform_int_values[0].el; |
| a = x_44; |
| float x_46 = x_9.x_GLF_uniform_float_values[2].el; |
| v = vec4(x_46, x_46, x_46, x_46); |
| float x_49 = x_9.x_GLF_uniform_float_values[3].el; |
| vec4 v_1 = vec4(x_49, 0.0f, 0.0f, 0.0f); |
| vec4 v_2 = vec4(0.0f, x_49, 0.0f, 0.0f); |
| m = mat3x4(v_1, v_2, vec4(0.0f, 0.0f, x_49, 0.0f)); |
| int x_54 = a; |
| int x_55 = a; |
| float x_57 = x_9.x_GLF_uniform_float_values[0].el; |
| m[x_54][x_55] = x_57; |
| int x_59 = a; |
| mat3x4 x_60 = m; |
| int x_78 = a; |
| int x_79 = a; |
| vec4 v_3 = vec4(x_60[0u][0u], x_60[0u][1u], x_60[0u][2u], x_60[0u][3u]); |
| vec4 v_4 = vec4(x_60[1u][0u], x_60[1u][1u], x_60[1u][2u], x_60[1u][3u]); |
| indexable = mat4(v_3, v_4, vec4(x_60[2u][0u], x_60[2u][1u], x_60[2u][2u], x_60[2u][3u]), vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| float x_81 = indexable[x_78][x_79]; |
| float x_83 = v[x_59]; |
| v[x_59] = (x_83 + x_81); |
| float x_87 = v.y; |
| float x_89 = x_9.x_GLF_uniform_float_values[1].el; |
| if ((x_87 == x_89)) { |
| int x_95 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_98 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_101 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_104 = x_6.x_GLF_uniform_int_values[0].el; |
| float v_5 = float(x_95); |
| float v_6 = float(x_98); |
| float v_7 = float(x_101); |
| x_GLF_color = vec4(v_5, v_6, v_7, float(x_104)); |
| } else { |
| int x_108 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_109 = float(x_108); |
| x_GLF_color = vec4(x_109, x_109, x_109, x_109); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |