blob: 88a5a5b387d10720257b3387661ce158fd6df2a9 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
vec4 returnRed_() {
bool x_33 = false;
vec4 x_34 = vec4(0.0f);
vec4 x_48 = vec4(0.0f);
vec4 x_51 = vec4(0.0f);
{
while(true) {
bool x_49 = false;
{
while(true) {
if ((x_6.zero == 1)) {
x_33 = true;
x_34 = vec4(1.0f, 0.0f, 0.0f, 1.0f);
x_48 = vec4(1.0f, 0.0f, 0.0f, 1.0f);
x_49 = true;
break;
}
{
x_48 = vec4(0.0f);
x_49 = false;
if (true) { break; }
}
continue;
}
}
x_51 = x_48;
if (x_49) {
break;
}
x_33 = true;
x_34 = vec4(1.0f, 0.0f, 0.0f, 1.0f);
x_51 = vec4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
}
return x_51;
}
void main_1() {
{
while(true) {
vec4 x_30 = returnRed_();
x_GLF_color = x_30;
if (false) {
} else {
break;
}
{
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1