blob: 2d4b5f90dd98786d5f0eeaa8d55ea7b4fbd30d95 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_8;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float a = 0.0f;
float v = float(x_6.x_GLF_uniform_int_values[0].el);
vec2 v_1 = vec2(v, float(x_6.x_GLF_uniform_int_values[1].el));
a = v_1[(x_6.x_GLF_uniform_int_values[0].el | 1)];
if ((a == x_8.x_GLF_uniform_float_values[0].el)) {
float v_2 = a;
float v_3 = float(x_6.x_GLF_uniform_int_values[0].el);
float v_4 = float(x_6.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v_2, v_3, v_4, a);
} else {
x_GLF_color = vec4(a);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1