| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf0 x_6; |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf1 x_9; |
| bool continue_execution = true; |
| void main_1() { |
| int i = 0; |
| int x_37 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_38 = float(x_37); |
| x_GLF_color = vec4(x_38, x_38, x_38, x_38); |
| int x_41 = x_6.x_GLF_uniform_int_values[1].el; |
| i = x_41; |
| { |
| while(true) { |
| int x_46 = i; |
| int x_48 = x_6.x_GLF_uniform_int_values[2].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| float x_52 = tint_symbol.y; |
| float x_54 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_52 < x_54)) { |
| float x_59 = tint_symbol.x; |
| float x_61 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_59 < x_61)) { |
| return; |
| } |
| float x_66 = x_9.x_GLF_uniform_float_values[1].el; |
| float x_68 = x_9.x_GLF_uniform_float_values[1].el; |
| if ((x_66 > x_68)) { |
| return; |
| } |
| continue_execution = false; |
| } |
| float x_73 = x_9.x_GLF_uniform_float_values[1].el; |
| float x_75 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_73 > x_75)) { |
| int x_80 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_83 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_86 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_89 = x_6.x_GLF_uniform_int_values[0].el; |
| float v = float(x_80); |
| float v_1 = float(x_83); |
| float v_2 = float(x_86); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_89)); |
| break; |
| } |
| float x_93 = x_9.x_GLF_uniform_float_values[0].el; |
| if ((x_93 < 0.0f)) { |
| continue_execution = false; |
| } |
| { |
| int x_97 = i; |
| i = (x_97 + 1); |
| } |
| continue; |
| } |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out v_3 = main_out(x_GLF_color); |
| if (!(continue_execution)) { |
| discard; |
| } |
| return v_3; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |