blob: 0472867d768b7a2564b7feb3b117b88ecb1e957f [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
void main_1() {
int x_10[1] = int[1](0);
int x_9[1] = int[1](0);
int x_7 = 0;
int x_11 = 0;
x_9[0] = x_5.zero;
x_10 = x_9;
x_7 = x_9[0];
switch(0u) {
default:
{
x_GLF_color = vec4(0.0f);
if ((x_10[0] == x_7)) {
x_11 = 1;
break;
}
x_11 = 2;
break;
}
}
if ((x_11 == 1)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1