blob: 942a7a16cdb5d3e6cc5dc0ad58e5998ed9382719 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_7;
vec4 tint_symbol = vec4(0.0f);
void main_1() {
int i = 0;
int i_1 = 0;
int i_2 = 0;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
if ((x_7.injectionSwitch.y < 0.0f)) {
} else {
bool x_42 = false;
x_42 = (tint_symbol.y < -1.0f);
if (x_42) {
} else {
{
while(true) {
if ((i >= 256)) {
break;
}
{
while(true) {
i_1 = 0;
{
while(true) {
if ((i_1 < 1)) {
} else {
break;
}
if (x_42) {
i_2 = 0;
{
while(true) {
if ((i_2 < 1)) {
} else {
break;
}
{
i_2 = (i_2 + 1);
}
continue;
}
}
{
i_1 = (i_1 + 1);
}
continue;
}
return;
}
}
{
if (true) { break; }
}
continue;
}
}
{
if (true) { break; }
}
continue;
}
}
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1