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1efee19cc3ff7accd96be894b8b82b4cebdf295a
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test
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tint
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builtins
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gen
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literal
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dpdyCoarse
/
3e1ab4.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
float2 dpdyCoarse_3e1ab4
()
{
float2 res
=
dfdy
(
float2
(
1.0f
));
return
res
;
}
fragment
void
fragment_main
(
device float2
*
tint_symbol
[[
buffer
(
0
)]])
{
*(
tint_symbol
)
=
dpdyCoarse_3e1ab4
();
return
;
}