#include <metal_stdlib> | |
using namespace metal; | |
float3 subgroupShuffleDown_5d8b9f() { | |
float3 res = simd_shuffle_down(float3(1.0f),1u); | |
return res; | |
} | |
fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = packed_float3(subgroupShuffleDown_5d8b9f()); | |
return; | |
} | |
kernel void compute_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol_1) = packed_float3(subgroupShuffleDown_5d8b9f()); | |
return; | |
} | |