blob: dc0f0b06d2509b3a47ff49cf5f78ccc5c6ddd30f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
uint textureNumLayers_1f858a() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v[0u], v[1u], v[2u]);
uint res = v.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLayers_1f858a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLayers_1f858a());
}