RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
uint textureNumLayers_d75a0b() { | |
uint3 v = (0u).xxx; | |
arg_0.GetDimensions(v[0u], v[1u], v[2u]); | |
uint res = v.z; | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store(0u, textureNumLayers_d75a0b()); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store(0u, textureNumLayers_d75a0b()); | |
} | |