blob: 510b40839eeaecb4acdf6af2331e18bf2e5e1950 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureSample_4dd1bf(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), max(0, 1));
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_4dd1bf(tint_symbol_3, tint_symbol_4);
return;
}