blob: 83b47ad482cbc57733c215ce5deacd99754e21d3 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSample_85c4ba() {
vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1));
return res;
}
void main() {
v.inner = textureSample_85c4ba();
}