blob: 8f49a3b9100d7c87622e823908c49c0be5f6329e [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_bc7477() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_bc7477()));
}