blob: 24bab18f07a4a8279f89912e8d85ec0bf9ee315f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_1c707e() {
float v = clamp(1.0f, -16.0f, 15.9899997711181640625f);
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1u)), v);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_1c707e()));
}