| uint3 tint_first_trailing_bit(uint3 v) { |
| uint3 x = uint3(v); |
| uint3 b16 = (bool3((x & (65535u).xxx)) ? (0u).xxx : (16u).xxx); |
| x = (x >> b16); |
| uint3 b8 = (bool3((x & (255u).xxx)) ? (0u).xxx : (8u).xxx); |
| x = (x >> b8); |
| uint3 b4 = (bool3((x & (15u).xxx)) ? (0u).xxx : (4u).xxx); |
| x = (x >> b4); |
| uint3 b2 = (bool3((x & (3u).xxx)) ? (0u).xxx : (2u).xxx); |
| x = (x >> b2); |
| uint3 b1 = (bool3((x & (1u).xxx)) ? (0u).xxx : (1u).xxx); |
| uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx); |
| return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| uint3 firstTrailingBit_cb51ce() { |
| uint3 arg_0 = (1u).xxx; |
| uint3 res = tint_first_trailing_bit(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, asuint(firstTrailingBit_cb51ce())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, asuint(firstTrailingBit_cb51ce())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation uint3 prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = firstTrailingBit_cb51ce(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |