blob: 5a0ab48680372f3000a369af4f48b1c4e0e6400b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_2149ec() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, int3((1).xxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_2149ec()));
return;
}