RWByteAddressBuffer prevent_dce : register(u0); | |
TextureCubeArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSample_4dd1bf() { | |
float3 arg_2 = (1.0f).xxx; | |
int arg_3 = int(1); | |
float3 v = arg_2; | |
float4 res = arg_0.Sample(arg_1, float4(v, float(arg_3))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSample_4dd1bf())); | |
} | |