blob: 11b7ab4e0ed34e4b299745bfe15c0a3d2b09e4cd [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_51b514() {
float2 arg_2 = (1.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_51b514()));
}