blob: 0dc65c3d9baa6f8f03ed35f13c300c8290ed9b9d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture1D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_6e64fb() {
float arg_2 = 1.0f;
float4 res = arg_0.Sample(arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_6e64fb()));
}