blob: d04c39e03277ff25ff3d9cc522309bc4e860b90f [file] [log] [blame]
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSample_c2f4e8() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), 0.0f);
return res;
}
void fragment_main() {
prevent_dce.inner = textureSample_c2f4e8();
}
void main() {
fragment_main();
return;
}