blob: d3990e85d921a8ec92c589c7212d9504e2a7bfef [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_05ce15() {
int2 arg_1 = (int(1)).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_05ce15();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_05ce15();
}