blob: 3ac4bb7ffd8808d044d41d7bd60d919382c9ff85 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_0ad124(texture1d<float, access::read_write> tint_symbol) {
int arg_1 = 1;
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture1d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_0ad124(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_0ad124(tint_symbol_2);
return;
}