blob: e886bdc59b81b7f3de8dce22d7befe2b263082ed [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a6c0b() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
int4 arg_3 = (1).xxxx;
arg_0[uint3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_1a6c0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a6c0b();
return;
}