blob: 3e29d341755c4a6b7271efff287121a218cb28b5 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_1bbd08() {
int3 arg_1 = (int(1)).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_1bbd08();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1bbd08();
}