blob: ae322ff8e1e8d0981d540b9cbd18cb67a594d543 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_2046db(texture2d_array<float, access::read_write> tint_symbol) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_2046db(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_2046db(tint_symbol_2);
return;
}